The visual gem of Team Fortress 2, ctf_2fort has easily had the most released of it, beta-wise, compared to any other map present.

Version 1: Devtest.bspEdit

Ev1 sideimg 2

An extremely early version of 2fort that was present in SFM's files. Most of the map is dev-textured, with evidence of the two sides being mirrored. Half-Life 2 fences (and, on occasion, textures) are frequently for what seems to be placeholder purposes. The map has many similarities to its TFC counterpart not shared in the final version, such as two separate exit/entrance spawn doors, and the platform going across the pit, rather than around. There are multiple references to early TF2 entities:

  • info_player_tfteamspawn
  • func_tf_capture_zone
  • tf_capture_flag


Version 2: Moby Francke PresentationEdit

Ev2 sideimg2

At his 2012 presentation, Moby Francke showed off in his slideshow an early version of 2fort before a majority of the textures were added, with a few untextured TF2 player models alongside. Since the roofs are colored, it is clearly after version 1, but it lacks the complete texturing of version 3.


Version 3: Concept ArtEdit

Ev3 sideimg

Within the files released by Valve to the press, there were two pieces of concept art for 2fort. They are very lightly painted-over screenshots of it, with some vague shapes added and the overall color balance tweaked[1]. However, the near-omnipresent aliasing on the geometry gives away that this is practically what the map looked like by the time this art was made.

In comparison to version 2, there is much more texturing, with the forts having their respective color. The sewers area has yet to get any water within it, but is more detailed than before. Overall, the map looks very simplistic, without much visually.


  • The signs near the sewers seem to be mismatched.


Version 4: TrailerEdit

Ev4 sideimg

Nearly final, this version has a largely identical appearance to the final aside from a few major differences. The bridge has yet to have a roof added, there are still signs stating the team name above the sewers, and signs next to the intel room respawn rooms. Some logos and textures also still differ, such as the one above the blue building.



  1. On the picture showing the red fort, a small section at the bottom was overlooked, which still has the original.