Dropping off straight after the Canals maps, these two series of maps are some of the sparsest.
An advance start for testing purposes, starting after the player has exited the elevator.
There are no unused visgroups.
Like the name says, "extra"
_removed by art team
Several scattered changes, including different lights in the graveyard, a brush-based light pole, and an old env_sun.
A ragdoll of a Combine soldier. Despite its removal, a blood decal nearby remains.
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