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Dropping off straight after the Canals maps, these two series of maps are some of the sparsest.

d1_eli_01

_Playerstart_Lab

Eli 01 01

An advance start for testing purposes, starting after the player has exited the elevator.

d1_eli_02

There are no unused visgroups.

d1_town_01

_extra_fire

Town 01 01

Like the name says, "extra" env_fire entities.

d1_town_01a

Nothing significant.

d1_town_02

Nothing significant.

d1_town_02a

_removed by art team

Several scattered changes, including different lights in the graveyard, a brush-based light pole, and an old env_sun.

d1_town_03

Nothing significant.

d1_town_04

Nothing significant.

d1_town_05

_combine ragdoll

Town 05 01a

A ragdoll of a Combine soldier. Despite its removal, a blood decal nearby remains.

Previous section:
Canals
HL2 - Unused Visgroups Next section:
Coast

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